Instead of just blasting people (and beasts) you can now kick, push and stomp on enemies. Choppy and a little slow, yes, but it's nonetheless fun. And just to emphasize the point, it all feels natural. You will often see a door or artifact you need to reach, but how to get there? By scaling a 200-foot wall, then leaping from a series of crumbling ledges and finally navigating an ancient trap of spinning blades, that's how. The first, and most abundant, are environmental. Good thing, too, since all of these moves come in handy when dealing with the myriad obstacles in the game. Laura can't run along walls or reverse time, but she certainly holds her own against the good prince. Shimmying along ledges and leaping between cliffs is just as fun and intuitive here as it is in latter Prince of Persia games. It's something that's readily apparent even on the PSP, even if there's a huge drop in performance from the Xbox and PS2 versions. Exploring vast jungles in Africa or slinking your way through a rooftop in Tokyo now plays out with an impressive degree of class. Lara feels nimble, not at all like the cumbersome character of the past. True, these moves have been Laura's forte since her first appearance in the mid 90s. She can dive into lakes and pools to search for artifacts or other hidden treasures. And yes, Laura can swim when the situation calls for it. You can execute a series of back flips and summersaults into a mid-air summersault finish. You can jump over a small river just easily as you swan dive from a 20-story cliff. It's honestly the most important aspect in any game, and fortunately, it's one of Legend's highlights. Like the original, this charm deals almost exclusively with control. It has an air of exploration and playfulness that will hopefully come to define Lara Croft's reemergence as a videogame icon. Having said that, Legend still has the intrinsic charm of the original. It only takes a drop of so many frames during an important sequence for premature death to occur. Things get increasingly frustrating when the game requires finesse on the part of the player. This is especially true during combat and the driving sequences, already two of the weakest aspects of the game. Worse, the drop in performance actually affects gameplay, making it impossible to ignore. Legend now feels rough in parts, and violently bumpy in others. While everything described above remains true for the handheld port, the polish and fluidity of the console versions simply isn't there. At least not when it comes to the PSP version. Among other things, you will get to know how she lost her mother and why it is such a burden.But not all is well. Aside from current events, Lara's past is also revealed, through flashbacks. The story takes Lara through locations all over the world, from the Himalayas to Ghana, Kazakhstan, Bolivia, Japan and England, including her famous mansion filled with secrets and collectibles. Many other characters, both friends and foes, will stir things up. Presumed dead along with a team of graduate students after an accident in a tomb in Peru, where Lara was the only one to escape, Amanda is back with a score to settle as they both race, along with the shady James Rutland Jr., to obtain an ancient artifact. Heroine Lara is searching for a South American relic, but her adventure takes a different course when rogue anthropologist Amanda Evert shows up. Legend is the seventh major game in the Tomb Raider series, now for the first time developed by Crystal Dynamics, along with the original character designer of the game's protagonist Lara Croft: Toby Gard.
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